This book explores "making" in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings.
Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker literacies, the book moves across such settings and themes as:
Creativity and writing in classrooms
Making and developing civic engagement
Emotional experiences of making
Race and gender in makerspace
Game-based play and coding in schools
and draws its case studies from the Netherlands, Finland, Canada, Australia, the United Kingdom, and the United States.
Giving as broad a perspective on makerspaces, making, and design as possible, the book will help scholars expand their understandings and help educators appreciate the power and worth of making to inspire students. It is useful for anyone hoping to apply design, maker, and makerspace approaches to their teaching and learning.